Tuesday, 7 June 2016

Monday, 6 June 2016

Arma Gallant Stuffs Update


It's been +/-2 years in the making, and such an experience to had a chance being part of the development team. The game has been released on PS4, please check it out : https://asia.playstation.com/sg/en/regional/gamedetails?id=32810

And here's the game's official website : http://armagallant.com/

I don't have PS4 so haven't had the chance to tried the game out ^_^; but here some stuffs I've contributed along the way.





Wednesday, 1 June 2016

Boardgames Artwork

Sometimes I work on styles that really far from what I usually create. But it's fun exploring and developing!

I got a chance to work on this one to visualize and develop the chars, board tiles and design the cover and logo for the boxart. :)
Ursa Miner is a boardgame about mining honey! Check this account of the respected creator Eli Kosminsky and Room & Boardgames :  https://twitter.com/roomnboardgames





Early Concept



Well, the first one just made it to concept phase, but the second one, stay tuned due to near of its release date on Steam!

Brotherhood


Ghost Units Update


A bunch of characters update for the Ghost Units. You can find some samples of other units on my previous post : PvP Chars

You can find the game here: http://aftermath.io/
And yes, that's a nice alluring looking turkey :p

Daggerman and Bowgirl




Sunday, 28 June 2015

Chillin'

Feel and hear the breeze of the wind and sounds of wood's creaking while enjoy your cold drinks in the middle of a desert.


Monday, 22 June 2015

Meanwhile..

I'm trying to apply the director Wes Anderson's color palette to bunch of characters.
Right now just finished the ones I pick from The Royal Tenenbaums and Grand Budapest Hotel.
More are coming!



June Update-It's already mid year again!


Already? Feels like I'm still doing nothing =___=  noo~

So I'm uploading old stuffs, work from back then when I'm still working with my colleagues at Oseven Studios. Personally speaking , this is one of my favourite project so far, cause I really like concepting and designing characters, and I had chance to do hundreds of them in this project!
The project is Fable Age IOS by Blue Tea Games. You guys can check the official game page here : http://fableagegame.com/



Tuesday, 24 February 2015

Rocknano Poster & Outcast Odyssey Contest

I also take some remote part time work at Rocknano Global Singapore, helping them creating concept stuffs and promotion art for their game Rise of Fallen Legions/Arma Gallant. Release for PS4. So here's a dark creature poster promotion that I made, more to come after they release the game :) and you can take a peek at their page here : Rocknano Global Facebook Page

And meanwhile in a hell of busy days, my hand moved by itself painting this piece for one day long, killing my self after...^_^;;  It wasn't meant to be entered to the Outcast Odyssey contest,however I put it there, and ended up as semi-finalist. ....Up until now I don't know how to claim the prize. =__=



Game Assets Stuffs Again and Character Sheet

Copyright to Inzania LLC
Copyright to Carmello Gallo
Copyright to Henry Mao
Copyright to Chaser






Thursday, 18 December 2014

Stuffs from Bali Workshop

Yeah so here they are, some stuffs that I made during the awesome workshop. Not much they are , some scribbles and sketches cause I'm too amazed by the mentors, so barely got my head down :3

The wolf made during DaveRapoza's, the slayer during James Zapata's and the elf during Saskia Gutekunst 's (she's so awesomee) . There're also Kekai Kotaki and Karla Ortiz :)

Anyway it has been a hell of experience for me. I'm a quiet person, don't have much to say,and always find it difficult to be in a crowd and meeting new people... but I'm really are grateful that I could be there at the workshop, meeting awesome artists from all around the world and awesome mentors. Really nice meeting all of you guys.